This One Idea

A home for thoughts on online gaming

Tuesday, May 27, 2008

I predict cooperation

›
Co-op is the future. It combines the dynamic elements of human players with the predictable satisfaction of AI enemies. The most exciting ...
Thursday, May 8, 2008

We've always been each other's greatest nemesises...nemesee...

›
Named mobs should be treated like players rather than like generic mobs. Let them learn and improve, and keep them at the same relative pow...

All Your Base

›
Current dungeon mechanics are very limited. Go in, kill everything. Pull groups of high HP mobs over and over again. This may be occasion...
Monday, February 4, 2008

Master craft

›
Continuing the theme of exploration vs. achievement, would an exploration-based crafting system add something new over the same old achievem...

My sword can beat up your sword

›
Items are fun. Grinding for incremental improvements is a great hook, but ultimately shallow and frankly somewhat misanthropic. Today I...
Thursday, November 22, 2007

You win some, you lose some

›
Games are about winning and losing. Even if an MMORPG is really about socializing and achieving, opportunities to win and lose keep things ...
Tuesday, November 20, 2007

We built this city

›
Trying out a few betas lately a very simple point hit home to me. When we talk about next-gen MMORPGs, we should be looking for this: gamep...
›
Home
View web version

Who?

etomai
I program, administer and think a lot about computers and networks. Industry for a while, now as a PhD student. My upcoming thesis is on narrative communication. You can email me at google's mail under the username aremedy.
View my complete profile
Powered by Blogger.