This One Idea
A home for thoughts on online gaming
Tuesday, May 27, 2008
I predict cooperation
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Co-op is the future. It combines the dynamic elements of human players with the predictable satisfaction of AI enemies. The most exciting ...
Thursday, May 8, 2008
We've always been each other's greatest nemesises...nemesee...
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Named mobs should be treated like players rather than like generic mobs. Let them learn and improve, and keep them at the same relative pow...
All Your Base
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Current dungeon mechanics are very limited. Go in, kill everything. Pull groups of high HP mobs over and over again. This may be occasion...
Monday, February 4, 2008
Master craft
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Continuing the theme of exploration vs. achievement, would an exploration-based crafting system add something new over the same old achievem...
My sword can beat up your sword
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Items are fun. Grinding for incremental improvements is a great hook, but ultimately shallow and frankly somewhat misanthropic. Today I...
Thursday, November 22, 2007
You win some, you lose some
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Games are about winning and losing. Even if an MMORPG is really about socializing and achieving, opportunities to win and lose keep things ...
Tuesday, November 20, 2007
We built this city
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Trying out a few betas lately a very simple point hit home to me. When we talk about next-gen MMORPGs, we should be looking for this: gamep...
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